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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games de Richard Stevens

Descripción - Críticas If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press) Reseña del editor Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes: Contraportada Better use of audio makes for a better game. Whether you’re a sound designer, composer, or game designer, you are responsible for the audio experience. Go beyond one-shot sound effects or music loops and embrace the future of interactive sound with this practical course in game audio, complete with a powerful companion website. The Game Audio Tutorial provides you with a unique tutorial game level built with the Unreal® Development Kit, available only at www.thegameaudio.com. Each section of the text links to an area of the game level, which allows you to experience the principles in action before you applying them yourself with more than fifty practical exercises. The Game Audio Tutorial website (www.thegameaudiotutorial.com) also offers: A free sound library with hundreds of FX to get you started An up-to-date online bibliography with links to the latest articles and discussions Over twenty tutorial videos to talk you though key techniques step by step Biografía del autor Richard Stevens is a leading advocate for game audio education. He is Chair of the Game Audio Education Working Group of the IASIG (Interactive Audio Special Interest Group), Leads the Masters in Sound and Music for Interactive Games program at Leeds Metropolitan University, and promotes the games audio education through international conference talks, panels, and workshops.Dave Rayhould is Senior Lecturer at Leeds Metropolitan University where he teaches games audio, sound design, and synthesis. Apart from writing books and presenting at international conferences, his chief preoccupation involves sneaking course titles with amusing acronyms through the university's lahvrinthine approval system.

Detalles del Libro

  • Name: The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
  • Autor: Richard Stevens
  • Categoria: Libros,Arte, cine y fotografía,Música
  • Tamaño del archivo: 16 MB
  • Tipos de archivo: PDF Document
  • Descargada: 637 times
  • Idioma: Español
  • Archivos de estado: AVAILABLE


[Download] The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games de Richard Stevens Libros Gratis en EPUB

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