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Descripción - Críticas A worthwhile challenge to the market subservience that dominates industrial design, indicating some of the ways of turning design towards more speculative, critical possibilities. -Design Philosophy Papers Reseña del editor How design can improve the quality of our everyday lives by engaging the invisible electromagnetic environment in which we live. As our everyday social and cultural experiences are increasingly mediated by electronic products-from 'intelligent' toasters to iPods-it is the design of these products that shapes our experience of the 'electrosphere' in which we live. Designers of electronic products, writes Anthony Dunne in Hertzian Tales, must begin to think more broadly about the aesthetic role of electronic products in everyday life. Industrial design has the potential to enrich our daily lives-to improve the quality of our relationship to the artificial environment of technology, and even, argues Dunne, to be subverted for socially beneficial ends. The cultural speculations and conceptual design proposals in Hertzian Tales are not utopian visions or blueprints; instead, they embody a critique of present-day practices, 'mixing criticism with optimism.' Six essays explore design approaches for developing the aesthetic potential of electronic products outside a commercial context-considering such topics as the post-optimal object and the aesthetics of user-unfriendliness-and five proposals offer commentary in the form of objects, videos, and images. These include 'Electroclimates,' animations on an LCD screen that register changes in radio frequency; 'When Objects Dream...,' consumer products that 'dream' in electromagnetic waves; 'Thief of Affection,' which steals radio signals from cardiac pacemakers; 'Tuneable Cities,' which uses the car as it drives through overlapping radio environments as an interface of hertzian and physical space; and the 'Faraday Chair: Negative Radio,' enclosed in a transparent but radio-opaque shield. Very little has changed in the world of design since Hertzian Tales was first published by the Royal College of Art in 1999, writes Dunne in his preface to this MIT Press edition: 'Design is not engaging with the social, cultural, and ethical implications of the technologies it makes so sexy and consumable.' His project and proposals challenge it to do so. Biografía del autor Anthony Dunne is Professor and Head of the Design Interactions Programme at the Royal College of Art. He is the author of Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design (MIT Press).
ANTHONY DUNNE HERTZIAN TALES PDF - Republic of Fenerbahce ~ ANTHONY DUNNE HERTZIAN TALES PDF - Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. Author: Anthony Dunne View colleagues of Anthony Dunne. top of page. Book
HERTZIAN TALES PDF - illustratedmap ~ Hertzian Tales explores the role electronic products might play in the aesthetic inhabitation of a rapidly dematerialising, ubiquitous and intelligent environment. Notes on “Hertzian Tales by Anthony Dunne — pasta and vinegar
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__Hertzian_Tales__Electronic_Products__Aesthetic ~ Hertzian Tales explores the way critical responses to the ideological nature of design1 can inform the development of aesthetic possibilities for electronic products. It focuses on the role they play in shaping our experience of inhabiting the electrosphere, looking beyond the quality of our relationship with objects themselves to the aesthetics of the social, psychological, and cultural .
Speculative Everything: Design, Fiction, and Social ~ He is the author of Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design (MIT Press). Fiona Raby is Professor of Industrial Design at the University of Applied Arts, Vienna, and Reader in Design Interactions at the Royal College of Art.
[ DUNNE & RABY, Technological Dream Series:no.01 Robot ~ primer libro Hertzian Tales2. [ DUNNE & RABY, Hertzian Tales, Faraday Chair, 1997-98. Photo Lubna Hammoud. ] 2. Dunne, A. (2006). Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design. Nueva York: The MiT Press [1999] 3. Luo. M. “For exercise in New York Futility, Push button”. New York Times, 27-02-2004
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Speculative Everything / The MIT Press ~ How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be .
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nomads.usp:: design para a experiência ~ The MIT Press, 2004. DUNNE, A. Hertzian Tales: eletronic products, aesthetic experience and critical design. London: RCA CRD Research Publications, 1999. DUNNE, A.; . FUAD-LUKE, A. Manual de diseño ecológico: un detallado libro de consulta de gran utilidad para el entorno doméstico o la oficina.
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Objeto patológico / objeto panóptico. Diseño para la ~ Behavioural and psychological dimensions can respond to how an electronic object is designed: this is the way Anthony Dunne begins describing pathological objects in his book on speculative design, Hertzian Tales (Dunne 2005).
Introducción al diseño especulativo: ficción, hackeo y ~ The MIT Press, 2012. Dunne, Anthony Design Noir: The Secret Life of Electronic Objects The MIT Press,(2001). Dunne, Anthony Hertzian Tales: electronic products, aesthetic experience and critical design. The MIT Press, (2008) Dunne, Anthony y Raby, Fiona Speculative Everything Design, Fiction, and Social Dreaming. The Placebo Effect The MIT .
mayo / 2013 / CULTURA Y VIDEOJUEGOS ~ A petición del grupo de alumnos del taller de “Diseño de Personajes y Diseño Ágil de Juegos” que impartí junto con Manuel Donada durante la I Semana de la Ilustración y el Dibujo en el Museo ABC, voy a tratar de ir confeccionando un listado de textos y recursos sobre diseño de juegos.. Mas allá de esta lista de “manuales” y tal y como les comentaba en el taller a los .
Bilbiografía sobre Diseño de Juegos (work in progress ~ A petición del grupo de alumnos del taller de "Diseño de Personajes y Diseño Ágil de Juegos" que impartí junto con Manuel Donada durante la I Semana de la Ilustración y el Dibujo en el Museo ABC, voy a tratar de ir confeccionando un listado de textos y recursos sobre diseño de juegos. Mas allá de esta lista de "manuales" y…
Exploring the future through design - SlideShare ~ 3.5 Speculative Design Speculative design combines informed, hypothetical extrapolations of an emerging technology’s development with a deep consideration of the cultural landscape into which it might be deployed, to speculate on future products, systems and services.
Generative design: a paradigm for design research / Self ~ Generative design: a paradigm for design research - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Generative design: a paradigm for design research Jon McCormack, Alan Dorin, Troy Innocent Centre for Electronic Media Art Monash University, Clayton 3800, Australia Published as: McCormack, J., Dorin, A. and Innocent, T. (2004) ‘Generative Design: a paradigm for .
Seminarios UPN - Andrés David Fonseca ~ Bowen, S. (2009). A Critical Artefact Methodology: Using Provocative Conceptual Designs to Foster Human-centred Innovation. Doctoral Dissertation. Sheffield Hallam University. Dunne, A. (2008). Hertzian tales – electronic products, aesthetic experience and critical design. The MIT Press. Ladagga, R. (2006). Estética de la emergencia.
Speculative Everything: Design, Fiction, and Social ~ Anthony Dunne is Professor and Head of the Design Interactions Programme at the Royal College of Art. He is the author of Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design (MIT Press). -- Dieser Text bezieht sich auf eine andere Ausgabe: hardcover.
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Biography / Andrea Zittel ~ Palm Springs Art Museum, Architecture and Design Center, Palm Springs, CA, 'On the Grid: a look at settlement patterns in the high desert' March 11–May 22. 2016. Andrea Rosen Gallery, New York, NY. SEPTEMBER 9 – OCTOBER 8. 2015. Sprueth Magers, Berlin, Germany. NOVEMBER 3–JANUARY 9, 2016