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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) (English Edition) de Tom McReynolds

Descripción - Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

Detalles del Libro

  • Name: Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics) (English Edition)
  • Autor: Tom McReynolds
  • Categoria: Tienda Kindle,eBooks Kindle,eBooks en idiomas extranjeros
  • Tamaño del archivo: 13 MB
  • Tipos de archivo: PDF Document
  • Descargada: 125 times
  • Idioma: Español
  • Archivos de estado: AVAILABLE


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Advanced Graphics Programming Techniques Using OpenGL ~ She worked on the OpenGL imaging pipeline for the InfiniteReality graphics system and on the OpenGL display list implementation for InfiniteReality and RealityEngine. Before coming to SGI, Celeste attended Princeton University where she did research on radiosity techniques and TA'd courses in computer graphics and programming systems.

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